Origins - Choose your origin!

Origins is a mod that let you choose an origin to give you various perks in game. In Distinct Errors SMP, we are using the plugin version of Origins, which leads to the GUI not being the best for you to choose. So to avoid you wasting time, we will explain you here all origins present in the mod (without passing through Fandom and their 2093 ADs)


πŸ˜€ β€’ Human β€” No impact

A regular human. Your ordinary Minecraft experience awaits.

001_origins_human.png

A complete vanilla, powerless experience.

Powers of Human :

There's nothing more to say.


πŸͺΆ β€’ Avian β€” Low impact

The Avian race has lost their ability to fly a long time ago. Now these peaceful creatures can be seen gliding from one place to another.

002_origins_avian.png

Powers of Avians :

Featherweight

You fall as gently to the ground as a feather would, unless you sneak.

Fresh air

When sleeping, your bed needs to be at an altitude of at least 86 blocks, so you can breathe fresh air.

Tailwind

You are a little bit quicker on foot than others.

Oviparous

Whenever you wake up in the morning, you will lay an egg.

Vegetarian

You can't digest any meat.

Clarifications about eating other foods:

Any other types of food than vegetables will provide you no Saturation and Will poison you.

Powers recap :

+ Permanant Feather Falling effect (unless sneaking)
+ Permanant small Speed effect
+ Spawns an egg everytime you sleep
- Must sleep at Y 86
- Not able to eat meat

πŸ•ΈοΈ β€’ Arachnid β€” Low impact

Their climbing abilities and the ability to trap their foes in spiderweb make the Arachnid perfect hunters.

003_origins_arachnid.png

Powers of Arachnids :

Climbing

You are able to climp up any kind of wall, not just ladders.

Master of webs

Carnivore

Your diet is restricted t meat, you can't eat vegetables.

Clarifications about eating other foods:

Any other types of food than meat will provide you no Saturation and Will poison you.

Fragile

You have 3 less heart of health than humans. (7 hearts instead of 10.)

Powers recap :

+ Able to climb walls*
+ 100% movement accuracy in cobweb
+ Stuck enemies in cobwebs when hit
+ Feels neaby players stuck in cobwebs
+ Craft cobwebs with strings unblocked
- Not able to eat vegetables
- -30% Health

πŸͺ½ β€’ Elytrian β€” Low impact

Often flying around in the winds, Elytrians are uncomfortable when they don't have enough space above their head.

004_origins_elytrian.png

Powers of Elytrians :

Winged:

You have Elytra wings without needing to equip any.

Gift of the Winds

Every 30 seconds, you are able to launch about 20 blocks up into the air.

Aerial Combatant

You deal substantially more damage while in Elytra flight.

Need for Mobility

You can not wear any heavy armor (armor with protection values higher than chainmail).
βœ… Leather, Gold, Chainmail
❌ Copper, Iron, Diamond, Netherite

Claustrophobia

Being somewhere with a low ceiling for too long will weaken you and make you slower.

Brittle Bones

You take more damage from falling and flying into blocks.

Powers recap :

+ Permanant elytra equipped
+ ~20 jump every 30 seconds
+ +50% damage when gliding
- Can only wear light armor
- Slowness and Weakness Debuff when low-ceiling environnements
- +50% kinetics damage

πŸ›‘οΈ β€’ Shulk β€” Low impact

Related to Shulkers, the bodies of the Shulk are outfitted with a protective shell-like skin.

005_origins_shulk.png

Powers of Shulks :

Hoarder

You have access to an additional 9 slots of inventory, which keep the items on death.

Sturdy Skin

Even without wearing armor, your skin provides natural protection

Strong Arms

You are stronger and can break natural blocks without requiring any pickaxe.

Unwieldy

The way your hands are formed provide no way of holding a shield upright.

Large appetite

You exhaust much quicker than others, thus requiring you to eat more.

Powers recap :

+ +9 deathproof inventory slots
+ +20% natural protection against all harm sources
+ Pickaxe not required to break blocks.
- No shield
- +25% hunger

😺 β€’ Feline β€” Medium impact

With their cat-like appearance, the Feline scare creepers away. With the dexterity of cats, they always land safely on their feet.

006_origins_feline.png

Powers of Felines :

Acrobatics

You never take fall damage, no matter from which height you fall.

Strong Ankles

You are able to jump higher by jumping while sprinting.

Velvet Paws

Your footsteps don't cause any vibrations which could otherwise be picked up by nearby lifeforms.

Nine Lifes

You have 1 less heart of health than humans.

Weak Arms

When not under the effect of a strangth potion, you can only mine natural stone if there are at most 2 other natural stone blocks adjacent to it

Catlike Appearance

Creepers are scared of you and will only explode if you attack them first.

Nocturnal

You can slightly see in the dark when not in water.

Powers recap :

+ +100% fall damage resistance
+ Jump higher
+ No sculk sensors, nor warden trigger
+ Scares creepers away
+ Night vision at night
- -1 HP
- requires 2 adjacent stone blocks to destroy stone.

πŸ‘οΈ β€’ Enderian β€” Medium impact

Born as children of the Ender Dragon, Enderians are capable of teleporting but are vulnerable to water.

007_origins_enderian.png

Powers of Enderians :

Teleportation

Whenever you want, you may throw an Ender pearl which deals no damage, allowing you to teleport.

Clarifications about Teleportation power:

  • You do not need an Ender pearl to teleport. You must have an empty hand slot.
  • If you use pearls normally, you will somehow take damage.

Hydrophobia

You receive damage over time while in contact with water.

Scared of Gourds

You are afraid of pumpkins. For a good reason.

Slender body

You can reach blocks and entities further away

Powers recap :

+ Unlimited, damageless teleportation 
+ +3 blocks range
- Cannot go into water.
- Player wearing pumpkins will be invisible.

🐟 β€’ Merling β€” High impact

Those natural inhabitants of the ocean are not used to being out of the water for too long.

008_origins_merling.png

Powers of Merlings :

Gills

You can breathe underwater, but not on land.

Wet Eyes

Your vision underwater is perfect.

Aqua Affinity

You may break blocks underwater as others do on land.

Fins

Your underwater speed is increased.

Like Water

When underwater, you do not sink to the ground unless you want to.

Powers recap :

+ +100% Movement accurary underwater
+ +100% vision underwater
+ block breaking increased underwater
- Cannot breathe on land 

πŸ”₯ β€’ Blazeborn β€” High impact

Late descendants of the Blaze, the Blazeborn are naturally immune to the perils of the nether.

009_origins_blazeborn.png

Powers of Blazeborns :

Fire Immunity

You are immune to all types of fire damage.

Nether Inhabitant

Your natural spawn will be in the Nether.

Burning Wrath

When on fire, you deal additional damage with your attacks.

Hotblooded

Due to your hot body, venoms burn up, making you immune to poison and hunger status effects.

Hydrophobia

You receive damage over time while in contact with water.

Powers recap :

+ provides buffs while attacking while being in fire.
+ immuned to poison, hunger and fire.
+ Natural spawn in nether.
- cannot go into water.

πŸ‘» β€’ Phantom β€” High impact

As half-human and half-phantom beings, these creatures can switch between a Phantom and a normal form.

010_origins_phantom.png

Powers of Phantoms :

Phasing

While phantomized, you can walk through solid material, except Obsidian.

Invisibility

While phantomized, you are invisible.

Photoallergic

You begin to burn in daylight if you are not invisible.

Fast Metabolism

Being phantomized causes you to become hungry.

Fragile

You have 3 less hearts of health than humans.

Powers recap :

+ While phantomized:
+ You are invisible.
+ You can pass through solid blocks. (obsidian exempted)
+ immune to daylight damage.
- Hunger effect applies.
- -30% health

All Origins have more or less advantages with drawbacks.
As of now, you cannot swap origins.

If you don't want to choose, there are a β€œrandom” feature that will choose it for you.